6 posts
How animated websites are built
We build animated website templates, and these are the notes from the bench. Each post explains one technique or one decision, using code and numbers from our own demos, and links the templates that show it.
- · 4 min read
Take-apart 3D: building exploded views procedurally in three.js
One number takes a whole 3D machine apart. How a robot arm, a keyboard and an espresso machine explode in three.js without a modeling file.
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What 429 animated demos taught us
We scanned 429 live animated demos. Size, video, WebGL, reduced motion and pause controls, and what each number means if you build one.
Read the post → - · 5 min read
How we ray trace a diamond in a fragment shader
A diamond as a stack of planes, one ray per pixel, six internal bounces and color split at the exit. How the Wren & Halloway demo works.
Read the post → - · 5 min read
A year of sunlight in six seconds
How the Sunward demo adds a year of shadow passes into a half-float lightmap, colors it, and reads a kWh estimate for each solar panel.
Read the post → - · 5 min read
MCP goes stateless: what the 2026-07-28 spec means for remote servers
The 2026-07-28 MCP revision removes sessions and the initialize handshake. What changed, what it means for remote servers, and where ours stands.
Read the post → - · 4 min read
The design skills we use to build templates
Four open source agent skills we use for template work: taste-skill, GSAP, Motion and UI UX Pro Max. What each does and how we vet one.
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